Put the pedal to the metal in my latest game on Google Play! It’s a topdown racing game with a small twist. The roads are not straight and this makes the game more fun. Also the position of the handheld it’s horizontal and this way it’s more natural than vertical topdown racing games. Give it […]
Purgatory it’s my first game developed for PC. Here’s the steam page http://store.steampowered.com/app/473470. It’s a tactical rpg with pixel art. The game is created from scratch with Unity3d and I’ve created all assets from pixel art to code architecture. It has a lot of influence from our childhood masterpiece Heroes III. I just loved that […]
Object pool managers are very useful when building optimized mobile games. Instantiating a new GameObject takes time, and when you have lots of objects to instantiate like bullets or ships you need a architecture that bypasses the the objects instantiation. The solution is simple: instantiate the objects and disable and enable them when needed. I […]
Have you ever had problems organizing your variables in the Unity’s Inspector? Too many of them? Here’s a quick fix that helps a lot when dealing with scripts with many public variables. You can use in your scripts the HeaderAttribute (here’s the link to Unity’s documentation) before the group of variables. Here’s the code snipet […]
As I’ve promised in the last post, I’ll give some teasers about my new racing car game. It doesn’t have a name yet so I’ll refer to it for now as “the racing game”. Here’s a screenshot.Yeah, the player car drifts. Hell yeah, it gonna be fun. The objective of the game is to reach […]
On 6 December (2015) I’ve lunched on Google Play my first game called Up!. It’s a simple game with clean and beautiful graphics, inspired by the aesthetics of the Monument Valley (awesome game made by the guys from ustwo).